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- #include "Brick.h"
-
- bool Brick::initialized = false;
- int Brick::xMax;
- int Brick::yMax;
-
- Brick::Brick(int xPosition, int descentRate)
- {
- //ctor
- this->xPosition = xPosition;
- this->yPosition = 0;
- this->descentRate = descentRate;
- this->falling = false;
- }
-
- Brick::~Brick()
- {
- //dtor
- }
-
- void Brick::initScene(int xRes, int yRes)
- {
- xMax = xRes;
- yMax = yRes;
- initialized = true;
- }
-
- int Brick::getxPosition()
- {
- return xPosition;
- }
-
- int Brick::getyPosition()
- {
- return yPosition;
- }
-
- bool Brick::isFalling()
- {
- return falling;
- }
-
- void Brick::fall()
- {
- if(initialized)
- {
- falling = true;
-
- while(yPosition < yMax - 2)
- {
- yPosition++;
- usleep(250000 - 10000 * descentRate);
- }
- }
- else
- {
- std::cout << "Scene size not initialized!" << std::endl;
- }
- }
-
- std::thread Brick::fallThread()
- {
- return std::thread(&Brick::fall, this);
- }
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