Files
2020-05-04 15:56:02 +02:00

65 lines
941 B
C++

#include "Brick.h"
bool Brick::initialized = false;
int Brick::xMax;
int Brick::yMax;
Brick::Brick(int xPosition, int descentRate)
{
//ctor
this->xPosition = xPosition;
this->yPosition = 0;
this->descentRate = descentRate;
this->falling = false;
}
Brick::~Brick()
{
//dtor
}
void Brick::initScene(int xRes, int yRes)
{
xMax = xRes;
yMax = yRes;
initialized = true;
}
int Brick::getxPosition()
{
return xPosition;
}
int Brick::getyPosition()
{
return yPosition;
}
bool Brick::isFalling()
{
return falling;
}
void Brick::fall()
{
if(initialized)
{
falling = true;
while(yPosition < yMax - 2)
{
yPosition++;
usleep(250000 - 10000 * descentRate);
}
}
else
{
std::cout << "Scene size not initialized!" << std::endl;
}
}
std::thread Brick::fallThread()
{
return std::thread(&Brick::fall, this);
}